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The making of GRID Autosport

The spiritual successor to the TOCA Touring Cars video game was released this week - and AUTOSPORT has had a hand in its development, as SIMON STRANG explains

Making a modern racing video game is incredibly difficult. Quite apart from the challenges presented by ceaselessly evolving hardware and the enormous task of coding a big-budget, multi-platform title, the audience you are working so hard to please is a disparate and ruthlessly discerning animal.

Make your product too simple and 'arcadey' and you switch off the purists; focus too much on accuracy and you dismiss all but a small section of talented players. Either way it's all too easy to dismiss the thousands of man hours that go into it, simply because the handling doesn't suit your taste.

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